魔法門之英雄無敵7 1.2升級檔更新內(nèi)容介紹攻略
- 來源:EvilP
- 作者:卡斯特
- 編輯:ChunTian

存檔讀檔,技能,其它
存檔讀檔,技能,其它 - Load/Save, Skills, Abilities, Various
[Improvement] Added option to disable color coding of models in skirmishes.
在遭遇戰(zhàn)模式中增加了可以關(guān)閉"color of models"的選項(xiàng)。
[Fixed] various issues regarding keybinding displays.
快捷鍵顯示的多種問題。
[Improvement] Removed debug text from the Game Log.
從游戲日志中去除了調(diào)試文本。
[Fixed] Caravans that could not be unloaded now properly show up in the Caravanserai.
沒有卸下兵力的篷車可以正確顯示在篷車驛站中。
[Fixed] Quest objective counters are always localized correctly, even when loading a savegame from a different language.
任務(wù)指示可以在正確的位置顯示,即使用另外種語言讀檔也不影響。
[Improvement] The Tear of Asha can now be retrieved from the precise cell as well as its neighbours.
可以從亞莎之淚的準(zhǔn)確埋藏點(diǎn)挖寶,也可以從毗鄰的格子挖出來。
[Fixed] Masfar recovers 10 movement points after every manual combat if he has the Stables Buff on Academy 2.
學(xué)院2關(guān),Masfar如果有馬廄增益,每場手動戰(zhàn)斗后可以恢復(fù)10點(diǎn)移動力。
[Fixed] After using a teleport scroll, the teleport spell will still appear in the spellbook with 0 Mana and can be cast again every battle.
使用傳送卷軸后,卷軸依然會出現(xiàn)在魔法書中,并且0耗魔,每場戰(zhàn)斗可使用。
[Improved] Sounds for creature animations are sometimes interrupted by another action. Issue relates to multiple bugs relating to death and move sounds that are not played until the end, as they get interrupted by other actions in queue.
生物音效有時(shí)會被下一個(gè)行動打斷。如生物死亡或移動的音效會被下一個(gè)行動中斷,并由此導(dǎo)致多種問題。
[Fixed] [AdventureMap] Messages will appear on the screen if the Hero will interact with his caravan on the adventure map
英雄訪問自己的篷車時(shí),屏幕會出現(xiàn)提示文字。
[Fixed] [Adventure] Unreachable Neutral Army is present on the map Savage Sea.
地圖Savage Sea會出現(xiàn)無法訪問的中立軍隊(duì)。
[Fixed] [Adventure Map] Unreachable cartographer is present in the map Savage Sea.
地圖Savage Sea會出現(xiàn)無法訪問的制圖師。
[Fixed] [Load/Save] Ships sometimes lose their ownership flag after loading the savegame.
讀檔后,船只偶有丟失標(biāo)識它們所屬玩家旗幟的現(xiàn)象。
[Fixed] [Load/Save] Autosave handling changed to the end of a turn.
自動存檔改在回合結(jié)束后。
[Fixed] [Save/Load] The user must rebuild the Thieves Guild building of the Haven faction every time he loads a game.
玩家每次讀檔后,都要重新建造圣堂的盜賊工會。
[Fixed] [Save/Load][Menu] The user is unable to load a multiplayer save game and create a new lobby while in a Duel session
對決模式下,玩家無法讀取多人游戲進(jìn)度,也不能創(chuàng)建房間。
[Fixed] [Voice/Dialog] Voice overs for the campaign story line are missing when the council table is selected
在選擇其它座位的英雄后戰(zhàn)役故事線的配音消失;
[Fixed] [Skills/Abilities] Ultimate abilities are not saved as learned.
終極能力的效果可以正確存檔
[Fixed] [Skills/Abilities] Magic increasing skills like Gathering Storm or the Wisdom skill for the schools of magic are triggered incorrectly.
某些給單系加成的魔力,現(xiàn)在可以正常的觸發(fā)了;
[Fixed] [Skills/Abilities] Elrath`s Conviction buff will not increase stats after fight again/restart combat.
艾爾拉思的信念不會因同一戰(zhàn)斗重新開始而多次觸發(fā);
[Fixed] [Skills/Abilities] Silverback`s Feral Charge ability can be targeted on an empty grid square.
銀背狼的Charge 能力可以對準(zhǔn)戰(zhàn)場上的空格子。
[Fixed] [Skills/Abilities] The Indomitable skill does not work against Face of Fear and Mesmerize.
劍圣的不屈不撓對Face of Fear和Mesmerize無效。
[Fixed] [Skills/Abilities] The initiative bar does not update if the warfare unit has "Artillery" skill learned.
戰(zhàn)術(shù)單位在獲得“Artillery”能力后,主動條沒有變化。
[Fixed] [Skills/Abilities] The Shantiri Titan`s `Rooting` ability has no effect.
杉提瑞泰坦的"rooting"能力無效。
[Fixed] [Skills/abilities] Ranged units will always use Defend when a creature is near them.
遠(yuǎn)程部隊(duì)被貼身后只會一味防御。
[Fixed] [Skills/Abilities]Tanis can cast Tsunami multiple times in the same combat rounds
Tanis一回合可以多次施展海嘯魔法。
[Fixed] [Combat] [Skill] Clarity skill doesn`t provide an extra action after casting a prime magic spell.
Clarity不會在施展源力法術(shù)后給予一次額外的行動。
[Fixed] [Combat] [Skill] Bursting Rage ability triggers when the creature dies.
生物死亡后觸發(fā)Bursting Rage能力。
[Fixed] [Combat] Celestial`s resurrection ability will not revive dead creatures
昊天使的復(fù)活能力無效。
[Fixed] `Cleave` ability makes `Strike and return` ability buggy.
"順勢斬"能力會讓"攻擊后返回"能力出錯(cuò)。
[Fixed] [Combat] The harpies return too fast to their initial position when using Strike and Return.
鷹身女妖使用"Strike and Return"能力后,會過快回到初始位置。
[Fixed] [Combat] Attacking with the Harpy/Fury unit will make the selected tile to remain active after Strike and Return ability activates.
鷹身女妖的攻擊會導(dǎo)致選擇攻擊的格子在返回會依然被認(rèn)定為占用;
[Fixed] [Combat]The death animation for the Gargoyles and Obsidian Gargoyles takes place after the attacking creature`s turn ends.
攻擊生物的回合結(jié)束后,石像鬼的死亡動畫才會觸發(fā)。
[Fixed] [Combat] Gold Dragon`s Aura of Purity will not protect the creature against negative magic effects.
金龍的純凈光環(huán)能力不能免疫負(fù)面法術(shù)效果。
[Fixed] [Combat] Feral Charge suppresses Opportunity Retaliation.
野蠻沖鋒導(dǎo)致借機(jī)反擊不能觸發(fā)。
[Fixed] [Combat] No kill notification when attacking a warfare unit.
攻擊戰(zhàn)術(shù)單位時(shí)沒有戰(zhàn)斗提示。
[Fixed] [Combat] The Emerald Dragon`s Acid Breath (buff) ability does not work as intended.
翡翠龍的酸性吐息能力沒有如預(yù)期般生效。
[Fixed] [Combat] The movement is not updated if the last creature of a round is also the first creature of the next round.
當(dāng)一個(gè)生物既是本回合最后一個(gè)行動,又是下回合第一個(gè)行動時(shí),它的移動力不會補(bǔ)滿。
[Fixed] [Combat] Mephitic Scent: when killing a creature with this ability the creature gets an extra turn under certain conditions.
Mephitic Scent: 生物被這個(gè)能力殺死時(shí),某些條件下會獲得額外的一個(gè)行動回合。
[Fixed] [Combat] Moving with "Shrouded" Creatures (Shroud of Malassa) has targeting issues.
移動帶有馬拉薩遮蔽能力的生物時(shí)會出問題。
[Fixed] [Skills/Abilities] Gust of Wind cannot target friendly creatures.
狂風(fēng)不能對友軍使用。
[Fixed] [AdventureMap] The "Champion Guard Tower" will appear on other factions.
圣堂冠軍崗樓有時(shí)會變成其他族建筑。
[Fixed] [AdventureMap] Dragon Vein effect gets consumed even if the visiting hero has full mana.
滿魔法值的英雄也會消耗掉龍脈的效果。
[Fixed] Metamagic rank increase is not working in certain situations.
元變魔法的技能等級增加效果無法正常的動作;
[Fixed] [Combat] Lightning reflexes on the creature Fury does not work correctly.
迅捷反應(yīng)無法在狂怒女妖(Fury)上正常作用。
[Fixed] [Global][Skills] Player`s skillpoint gets utilised on unlocked skills after performing certain steps.
英雄的技能在某些特定的步驟解鎖技能后不會被消耗;
[Fixed] [Menu] Gameplay speed will be reset when transferring control to another Hero during campaign
戰(zhàn)役中,切換到另一個(gè)英雄時(shí)會導(dǎo)致游戲速度重置。
[Fixed] The Centaur Marauder attack animation doesn`t fit with the shot projectile.
半人馬掠奪者的攻擊動畫與飛矢不協(xié)調(diào)。
[Fixed] [Menu] Combat Speed settings will not be applied in game under certain circumstances.
戰(zhàn)斗速度的設(shè)置有時(shí)會不起作用。
[Fixed] [Menu] "Occupied Slots Count" will not update correctly in certain conditions
額外的戰(zhàn)斗分兵格子無法正常的動作;
[Fixed] [Audio]SFX is not present while selecting Artwork in Heropedia.
在Heropedia界面選擇原畫時(shí)光效不正常;
[Fixed] The lighthouse lose its controller at end of week.
燈塔在一周結(jié)束后會丟失控制方。
[Fixed] During Week of Magicians, artefacts cannot be bought if the player has only just enough gold to match the discounted price.
在法師之周中,如果玩家的金子正好是寶物折扣后的價(jià)格,那依然無法購買寶物。
[Fixed] Metamagic ability: Arcane Channeling works only for one combat.
元變魔法:Arcane Channeling 只對一場戰(zhàn)斗有效。
[Fixed] AdventureMap] Trading with heroes on ships is difficult due to small interaction area.
和在船上的英雄交換物品,操作起來很困難。
[Fixed] [AdventureMap]Heroes in boats can interact only by clicking in a certain spot.
要選中船上的英雄,只能點(diǎn)擊特定的位置。
[Fixed] [AdventureMap] Heroes cannot attack enemy ships from land
英雄不能從陸上攻擊敵艦。
[Fixed] [Townscreen] Certain Structures / Buildings cannot be constructed if Ranged creature dwellings are upgraded first before melee ones
如果先升級遠(yuǎn)程單位,后近戰(zhàn)單位,會導(dǎo)致一些建筑無法建造。
[Fixed] [GFX] Flying units twirl while moving
飛行單位移動時(shí)會打轉(zhuǎn)。
[Fixed] [GFX] Smoke produced when destroying walls is flickering
摧毀城墻時(shí)的煙霧會閃爍不定。
[Fixed] [LD/LA] Orange smoke is present after viewing the map at a certain angle
從某個(gè)角度觀察地圖時(shí),會出現(xiàn)橙色煙霧。
[Fixed] [Text] Build version number displayed on screen during the credits roll
看制作人員名單時(shí),版本號也會被顯示出來。

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