魔法門(mén)之英雄無(wú)敵7 1.2升級(jí)檔更新內(nèi)容介紹攻略
- 來(lái)源:EvilP
- 作者:卡斯特
- 編輯:ChunTian

魔法門(mén)之英雄無(wú)敵7 1.2升級(jí)檔更新內(nèi)容介紹攻略
請(qǐng)注意:升級(jí)后讀檔會(huì)導(dǎo)致奇怪的問(wèn)題或者相關(guān)BUG未修正。
戰(zhàn)役部分 - Campaign & Walkthrough
全部,General
[Fixed] The AI heroes may remain stuck in front of their town blocking the human player from attacking the town or the heroes. This could happen on various maPS/locations and should be fixed.
AI英雄會(huì)卡在自家城鎮(zhèn)門(mén)口導(dǎo)致玩家無(wú)法進(jìn)攻AI的城鎮(zhèn)或英雄問(wèn)題;
[Fixed] Solving two quests at once will not block the quest flow anymore. This lead tvarious potential blockers, especially on Necropolis 2.
同時(shí)完成兩個(gè)任務(wù)會(huì)導(dǎo)致任務(wù)卡住,尤其是亡靈第二關(guān);
學(xué)院第2關(guān),Academy 2
[Fixed] An issue that the player can`t complete the map, after choosing the "fight again" option at the Jadwa encounter.
玩家在和嘉德娃戰(zhàn)斗后,選擇重新戰(zhàn)斗會(huì)導(dǎo)致本關(guān)無(wú)法完成;
[Fixed] An issue with enemy AI hiding in the sanctuary.
AI英雄會(huì)一直躲在修道院導(dǎo)致任務(wù)無(wú)法完成;
學(xué)院第3關(guān),Academy 3
[Fixed] A potential blocker related tsecondary heroes (aka not Hisham) being used for the final fight.
使用副英雄進(jìn)行最后一場(chǎng)戰(zhàn)斗會(huì)導(dǎo)致任務(wù)無(wú)法完成;
[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be bugged.
副英雄拾取哀傷之花會(huì)導(dǎo)致游戲出現(xiàn)bug;
[Fixed] The Tear of Asha is not placed at the exact spot indicated by the Treasure Map.
亞莎之淚并沒(méi)有在藏寶圖顯示的位置上;
學(xué)院第4關(guān),Academy 4
[Fixed] If a secondary herpicks up the "Flower of Dolor" the map can be bugged.
副英雄拾取哀傷之花會(huì)導(dǎo)致游戲出現(xiàn)bug;
地牢第四關(guān),Dungeon 4
[Fixed] Light effect changes abruptly if the player navigates through the surface area using arrow keys.
如果玩家在地表用方向鍵會(huì)導(dǎo)致光源突變;
圣堂2,Haven 2
[Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven Map 2 will trigger an infinite autEnd Turn.
任務(wù)進(jìn)行到托馬斯被格洛麗亞困住后,如果此時(shí)存盤(pán)并讀取,會(huì)導(dǎo)致永遠(yuǎn)自動(dòng)結(jié)束回合;
圣堂3,Haven 3
[Fixed] Konrad could win the fight with Serguei Griffin which was not intended.
康拉德戰(zhàn)勝謝爾蓋導(dǎo)致任務(wù)無(wú)法繼續(xù);
[Fixed] There should now be a quest marker for the last step in Soul Quest quest.
Soul Quest最后一步?jīng)]有任務(wù)標(biāo)記;
[Fixed] There should now be quest markers for the State of Siege quest.
State of Siege最后一步?jīng)]有任務(wù)標(biāo)記;
[Improvements] Camera should now be focused on projectiles from triggered catapults.
改進(jìn):使用投石車(chē)時(shí),視角會(huì)追隨投擲物;
[Improvements] The narration should now play until the end when you find Biliashi.
改進(jìn):找到Biliashi后,敘事部分會(huì)繼續(xù)播放;
[Improvements] The mines now become Neutral when you block those using catapults.
改進(jìn):玩家使用投石車(chē)?yán)ё〉V井后,礦井會(huì)變?yōu)橹辛?
墓園2,Necropolis 2
[Fixed] Final cinematic will not trigger if the user defeats the rebel AI before finishing the other objective.
玩家再完成其他目標(biāo)前擊敗叛軍ai會(huì)導(dǎo)致結(jié)局過(guò)場(chǎng)無(wú)法播放
墓園5,Necropolis 5
[Fixed] Samaariih castle cannot be accessed.
Samaariih城堡無(wú)法接觸/進(jìn)入;
森林1,Sylvan 1
[Fixed] An issue leading to the player being unable tenter a new ship after loading a save game.
讀盤(pán)后會(huì)導(dǎo)致無(wú)法進(jìn)入新的船只;
森林3,Sylvan 3
[Fixed] Player is unable to board the ship manufactured in the shipyard on the spawning island
spawning島上船塢制造的船只無(wú)法進(jìn)入;
最終1,F(xiàn)inal 1
[Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs).
重新開(kāi)始和瓦亞隆的戰(zhàn)斗會(huì)導(dǎo)致游戲崩潰;
[Fixed] The boat offered by Lasir resets after a Save/Load is performed
拉西爾提供的船只在讀檔后的問(wèn)題;
最終2,F(xiàn)inal 2
[Fixed] Catapults had a problem where they would only shoot once instead of twice as was intended. Now all 4 catapults can shoot twice.
投石車(chē)只發(fā)射一次。修改后全部4輛投石車(chē)都可以正常發(fā)射兩次;
[Improvement] The player is now informed of the available reinforcements that Andras receives after finishing the "Raven Wings" quest.
完成Raven Wings任務(wù)后,安德拉斯將正確地接收到增援部隊(duì)獎(jiǎng)勵(lì);
單關(guān)劇情,Skirmish/Scenario Maps
[Fixed] issue related to the victory conditions on Yeshtar&pRIME;s Promise
伊詩(shī)塔的誓約勝利條件有問(wèn)題;
[Fixed] FPS drop and constant freezes during combat after several gameplay hours on Bloodpact
[Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a hero with level 19 and massive army on Bloodpact
Bloodpact地圖在玩幾小時(shí)后戰(zhàn)斗時(shí)FPS狂掉,或者暫時(shí)卡住;
[Fixed] Some maps are showing Day 1 twice on the second day
有些地圖顯示第一天兩次在第二天;
[Fixed] The player is unable to finish the map as the Sweristal and Nawal castles cannot be captured on certain circumstances on Dungeons and Minions
Dungeons and Minions地圖,Sweristal and Nawal無(wú)法攻占導(dǎo)致地圖無(wú)法完成;
[Fixed] Ice Demons map has the standard Skirmish Quest active AI specific
Ice Demons地圖,AI問(wèn)題;

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